2010年3月1日 星期一

局部區域燈光的Local Lights

Script 名稱 : Local Lights v1.4
Script 作者 : Andy E
網站 : http://andye.myweb.hinet.net/maxscript_1.html



可以替一群物件或單個物件建立一個獨立的打燈系統.

特色如下
  1. 一個本地的打燈系統,燈光只影響系統內的物件.
  2. 同時建立主光,背光,補光. 在同一捲欄內改變3燈光的參數.
  3. 藉由轉換local 或 global的參數來改變打燈的範圍.
  4. 將Local Light轉換成MAX預設的原型燈光.
使用方法
  1. 將檔案放入Max主要目錄中的"Scripts\Startup",重開MAX
  2. 在Create>Lights>Standard




Script Name : Local Lights v1.4
Script Author : Andy E
Web page : http://andye.myweb.hinet.net/maxscript_1.html

When I have to render a scene with many tress, little swaying around, GI rendering should take long time. For saving time, I try to think many other trick ways. What tactic should I take? I need a lighting method that can display the light side and the dark side, which makes things stereoscopic. The whole scene will be stereoscopic, if every object looks stereoscopic. Everyone knows a traditionial lighting method 3-Point lighting. Why don't I put 3-Point lighting method to every object, and the lighting only takes effect on each group of trees. That was the reason I started to write the script. There was a small script called Three Light in autodesk maxscript helper. I got much help from that script.

The main objective of this script is to set a local lighting module, so as to lgiht only a group of objects or single object independently in its local system. 


Features of Local Lights
  1. A local lighting system. The lighting only affect objects included in its system.
  2. Build Key Back and Fill lights at a time, and changes each light's parameters in one rollout.
  3. Not only lighting each local objects, but also lighting global objects in scene by switching between local and global.
  4. Collapse Local Lights system, and convert 3 lights of  Local Lights to primitive lights.
How to use it?
  1. Put this file in "Scripts\Startup" under 3DS MAX root folder, then restart it.
  2. It is in [Create>Lights>Standard].
  Double click on tutorial video below to go to youtube to see big view.

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