Script 作者 : Andy E
網站 : http://andye.myweb.hinet.net/maxscript_1.html
- 在Create>Geometry>Scripted Primitives
- 如果有面數高的模型,在Preference Setting>MAXScript增加script記憶體.
Script Name : OBJ Loader v1.4.1
Script Author : Andy E
UI of OBJ Loader and it's representative model
A friend used Houdini to create fluid model with varied number of polygons, and need to be rendered in 3DS MAX. He got a piece of script from internet, which can import only one single obj file. With regard to where the piece of scipt comes from, I don't know, but appreciate the owner. Finally, you know that I implememted it as a primitive node or object in 3DS MAX enviroment.Though I rewrited it, definitely, I canged a lot , including efficiency, sequential loading , and many other functions. I thought it is a new script ,and free for all , not just money, but source code. I cannot name it OBJ importer ,but named it OBJ Loader, because there was a plugin called OBJ importer.
Using this script you can load sequence obj files, and animate it by sliding time slider. You can keep it in certain state by turning off animated state. You can also move starting frame of animation to another frame, and some features listed below.
*Load sequential obj files.
*Support each obj file with different structure.
*Support uv map.
How to use it?
*Put the file in "Scripts\Startup" , then restart 3DS MAX
*It is in [Create>Geometry>Scripted Primitives].
*Increase MAXScript Memory in [Preference Setting>MAXScript], when processing a HI-res OBJ.
Double click on tutorial video below to go to youtube to see big view.